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WaterFX-Simulation tool
Good mask blend with the ground already

Good mask blend with the ground already

The final rendering result look missed motion blur. LOL

The final rendering result look missed motion blur. LOL

Same. Missed motion blur.

Same. Missed motion blur.

A bit contributed to hair and fur. But the challenge always brings it to Real-time for High-Quality

A bit contributed to hair and fur. But the challenge always brings it to Real-time for High-Quality

Some shots' breakdown I've made for my fluid FX tools

WaterFX-Simulation tool

This's my recent project that has joined with Region Five studio. It's not a lot of works, but happy to see my work go into real life.
In this, I contribute to building a system for Fluid Dynamic! The whole artist approach to this tool only hit preview and adjust vital parameters. The challenge for this tool is the meshing of the liquid. So the artist must spend a bit of time checking to see the best way for meshing the liquid. All things they need only switch to other methods! 2nd challenge is we have to work on this in a very short time, with a lot of things that need to be done! And cannot go back if any problem appears!
I contributed to the Hair & Fur tool.
Everything has been done in Houdini. Rendered with Redshift and final on Unreal Engine.
I hope you like it! ;)

Do Hoan
CircleFX group
2021
Houdini/Redshift/UnrealEngine